Dice Dreams Roll Multiplier: When to Raise It and When to Keep It Low

Updated 13 November 2026
Dice Dreams Roll Multiplier: When to Raise It and When to Keep It Low

The roll multiplier in Dice Dreams is that small number sitting next to the Roll button. It controls how fast your roll bank drains. Put it on x1 and each tap eats just 1 roll. But raise it, and every tap burns through more rolls, so the bank empties faster. The payouts climb too, though, scaling up right along with the multiplier.

Most players either don’t use it or keep it maxed out and wonder why they never seem to have any rolls. Both are bad habits that cost you coins over a week of play. In Dice Dreams by SuperPlay, speed is not the most important factor.

If you keep running out of rolls after a few minutes of gameplay, this post will explain when you should raise the multiplier and when you should decrease it.

What the Roll Multiplier Actually Does

Consider the multiplier to be the size of your bet. A x5 roll will reduce your bank by 5 rolls and multiply the value of that roll by 5.

The setting that you select determines the amount of coins, jackpot payouts, attack damage and the amount stolen. One x10 attack can destroy an entire building, while 10 separate x1 attacks take 10 taps and 10 animations to do the same.

The choices available will vary depending on how many rolls you have in your bank and where you are in the game. When you have accumulated sufficient rolls to cover x1, x2, x3, x5 and higher, you generally see these steps. When your bank gets lower than the cost, the game brings you down to an affordable level.

The benefit here is speed, and it’s significant. A high multiplier means fewer taps, fewer mini games and much less time clearing out a few hundred rolls.

Keep the Multiplier Low When Rolls Are Tight

Rolling low is not about maximizing the value per roll. This is the part most guides miss: the value per roll is about the same either way.

What you get with a low setting is attempts. The more you separate your throws, the more chances you will have to get the icons that you desire rather than dumping everything into one throw.

That’s when it counts the most. With a small bank and your kingdom unshielded, rolling at x1 allows you more opportunities to gain shields before someone else destroys your buildings.

Low is also smart when you’re only logging in for a minute. Daily gifts, a few taps, spend the coins, log off. You don’t want to burn through the entire bank at x10 for no reason, only to have a good event begin tomorrow.

Circumstances that call for a low multiplier:

When Raising the Dice Dreams Roll Multiplier Pays Off

Increasing the multiplier is most effective when something outside the board is paying extra. The multiplier is not value-producing in itself. It only concentrates the value you already have.

During events that reward what you land on

Ongoing events are usually linked to certain actions, such as attacking, stealing coins or collecting. The larger your rolls, the more you move the event track when those rolls count towards it.

It is an easy check to do. Determine what the event gives and then ask yourself if the roll that you are making is likely to get it. If it is, increase the setting and maintain it throughout the event.

When you have a good attack or steal target

There is more value in what you win or steal from your opponent than in the roll itself. A good Kingdom, with no broken buildings, is worth a lot more than one that is already stripped.

Increase the multiplier once you have a firm target, and then hit the bullseye with your Buddy launch to get the bonus. If an attack misses, you still spend the multiplied rolls, so a shielded target is a good reason to lower it.

When you’re close to a milestone

Stage missions or event tracks may give you rolls back when you reach the next step. You can end up collecting more than you put in when you complete that step.

Review the milestone prior to a lengthy session. If you’re 400 points short and there’s an x10 run that will put you over, the math will usually favor you.

The Risks of Playing High All the Time

A maxed-out multiplier drains a large bank very quickly. You can burn through several hundred rolls in less than 2 minutes and the game won’t notify you.

The second danger is the stack of coins that it leaves behind. Other players can steal coins that are in your pocket, particularly when you are offline. Coins already spent on buildings cannot be stolen.

Spend as you go. Get into a rhythm: put the coins into buildings after each big payout before rolling again.

There’s a third issue that slowly creeps up. The higher the multiplier, the fewer Shields and Free Rolls you will see. You are richer for 10 minutes and then you’re defenseless for the rest of the day.

High also compounds bad luck. A long dry run at x1 only costs you a few rolls, but the same dry run at x10 could clear the bank out.

A Simple Plan Based on Your Roll Balance

The simplest plan is to let the setting be dictated by the number of rolls you have, and modify according to events. Use the table below as a guide only as events in the game are subject to change each week.

Roll balance Normal play During a good event
Low x1 and shield up x1, save for later
Medium x1 to x3 x3 to x5
Large x3 to x5 Highest you can afford
Huge after a link drop x5 and spend coins often Max, then drop back

This plan depends on the habit of dropping back down. Players do not lose rolls because they have a high multiplier, but rather because they forgot they had a high multiplier.

Here is a sample of a realistic schedule. Open the game and check the event tab first and then decide. Adjust the value of the multiplier, play your session and set it back down before closing the application.

Remember to top up too. The reward links that are posted on the official Dice Dreams pages by SuperPlay allow you to play high without depleting your balance and they post these links several times a week. On our home page, the links are listed newest to oldest, along with the time remaining on each link, so you can grab them before they expire.

Go to those links on the phone where the game is installed, as they load right into your account. No real link ever requires a password, a download or payment; any site that offers unlimited rolls is a scam.

Final Thoughts

The Dice Dreams roll multiplier is not a roll multiplier to more coins. It is a pacing device allowing for increased stakes when the game is paying extra and decreased stakes when it is not.

When your bank is low or your kingdom needs shields, keep it low. Use it for events, fat targets and milestones that reward rolls. Then drop it back down.

What is your “base” level when you open the game? After you’ve picked up a bunch of free rolls, do you remember to drop it back down? Leave a comment and state what your favorite multiplier is.